Empire of the Sun 2005
- Players
- 1–2
- Play time
- 360 min
- Complexity
- Heavy 4.3 / 5 (269 votes)
Description
Gmt websiteempire sun eot mark hermans card drive design introduce system hobby people eot strategic level look entire war pacific attack pearl harbor surrender japan eot card drive game cdg system close classic hexagon wargame retain tension uncertainty people come expect cdg player cast role macarthur yamamoto nimitz mountbatten direct force breadth globe india hawaii alaska australia represent single map base equal area projection entire theater conflicta game cdg system player try maximize impact card hide intention trap opponent player face wide set clear strategic choice focus eot direct major offensive axis advance japanese early game challenge achieve historical expansion ally force battle clock react inplace force try achieve maximum damage hardtoreplace japanese veteran unitscombat eot base successfully bring superior combine land air sea force bear twotiered combat system tier resolution airnaval combat second tier cover ground combat culmination tier result prevail battlethe key variable determine strategic victory level political japanese win game force negotiate peace achieve historically japanese achieve knock country like india china australia war inflict massive casualty united states delivery abomb historical schedule guarantee necessitate operation olympic invasion japan darkest hour japanese find victory eotseot scenario design busy enthusiast grognard competitive tournament player mind eot design play n yearly scenario turn play hour fan cdgs eot take genre familiar new direction fan classic hexagon wargame game feature bring hobby place new level excitement replayability game comprehensive easy learntime scale month turnmap scale mile hexunit scale brigade division corp armydesigner mark hermandeveloper stephen newbergmap card art mark simonitchcount art mark simonitch dave lawrence rodger b macgowanfrom designerempire sun eot use variant card drive system game map cover pacific theater operation india hawaii aleutian australia eot card drive game use hex facilitate calculate movement aircraft range game turn cover month turn year special december special card game turn total game turn campaignthe game strategic level naval unit build capital ship class eg cv wasp bb washington etc air unit air force air flotilla air division level ground unit corps army host specialized unit division level game card divide allied japanese deckthe game use tiere combat system airnaval combat precede ground combat system player roll combat efficiency strength multiplier value multiply unit strength number hit enemy take combat special condition base number cvs present likea far game play concern china abstract track play certain event chinese offensive put pressure ally support theater resource fall hurt allied morale balance fact japanese land replacement come theater draw conflict location likely china survivenorthern india burma active theater operation majority continuous ground warfare game occur japanese successfully occupy northern india drive nation commonwealth unit waraustralia knock war hard permanentlythen course famous island campaign drive pacific knock japan war.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2005
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