Give Me Liberty 1992
- Players
- 1–2
- Play time
- 120 min
- Complexity
- Heavy 3.5 / 5 (13 votes)
Description
Boxbeginning september run end liberty cover military campaign helped create united states america important general george washington benedict arnold lafayette mad anthony wayne gentleman john burgoyne francis swamp fox marion howe cornwallis etc special rule flesh man unique ability liability game system fast pace create challenging situation sidesin addition campaign game short campaign scenario invasion canada follow fortune arnold montgomery attempt add th colony rebellion saratoga cover british attempt conquer hudson valley summer feature british attempt separate colony deep south rebellious brother north finally greenes carolina campaign follow attempt nathaniel greene rectify previous year failure horatio gatesthe rule cover militia promotion supply leader exchange entrenchements initiative attrition politic indians lord germain naval rule cover amphibious assault interception sea ocean transport blockade counter represent regiment naval squadron leader artillery indians french etc turn represent week month winter strategic interphase turn victory determine relative standing side political track turn determine variety event control vatious colony british player generally move game turn american player accumulation victory point acquire use moment choose initiative chit enable reverse order movementsthus seize initiativedesigne awardwinne designer rob markham liberty accurate detailed simulation fast paced intense gamecontent rulebook x map diemiddotcut counter middotsidedplayer middotalso make excellent solitaire gameplaying time hour depend scenario choose.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1992
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