Sixteen Thirty Something 1995
- Players
- 3–6
- Play time
- 180 min
- Complexity
- Medium 2.5 / 5 (16 votes)
Description
Ldquosixteen thirty somethinghelliprdquo game base change political military situation early seventeenth century time thirty year war deal abstract manner formation faction campaign warfare internal power strugglesa player role lead new financial dynasty arise time portfolio investment continent influence crown head europe player use influence different nation sway crown take action hope improve fortune hold competitorsgame component card countersgame boardrulesyou need side dice preferably away file section contain revised downloadable version game pdf file allow print assemble complete game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1995
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