Cover of Sixteen Thirty Something

Sixteen Thirty Something 1995

Players
3–6
Play time
180 min
Complexity
Medium 2.5 / 5 (16 votes)

Description

Ldquosixteen thirty somethinghelliprdquo game base change political military situation early seventeenth century time thirty year war deal abstract manner formation faction campaign warfare internal power strugglesa player role lead new financial dynasty arise time portfolio investment continent influence crown head europe player use influence different nation sway crown take action hope improve fortune hold competitorsgame component card countersgame boardrulesyou need side dice preferably away file section contain revised downloadable version game pdf file allow print assemble complete game.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
1995

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