Description
King lie near death prince compete dominate kingdom secure throne grab land possiblethis ideal player game turn card reveal display action player choose player turn choose action play card identify second action reveal card beauty mechanism lie distribution action player miss outif player choose action decide player choose action player choose negotiate solution come agreement duelthis define element game time negotiation drop reimplementation domainethe game board build tile randomly place frame produce slightly different game time see teuber thematic trilogy define entdecker catan lwenherzthe board conflict manner idea capture territory possible player start castle player crowded board build wall create kingdom train knight defend key action action card bid turnconsequently high conflict area grab game heavy element negotiation.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1997
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