The Scheldt Campaign 2012
- Players
- 2
- Play time
- 150 min
- Complexity
- Medium 3.0 / 5 (1 votes)
Description
Operational level wargame operation area scheldt estuary belgium holland october november crucially important port city antwerp fall rapid british advance september port coastal artillery defence mouth scheldt neutralize river sweep thousand mine fall canadian army tired overstretch continuous combat dday invasion thisthe nature campaign pose challenge player grind attritional nature fight difficulty terrain fight limited resource available staff card system adapt joe mirandas bulge system allow player fight unit turn case wargame choose want support combat system seemingly simple rely odd computation column shift favour defence reflect incremental nature unit loss wear away fighting.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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