Description
Far away land call essentia order spell caster fight territoryrsquos possession year swear enemy wizard dawn sorcerer twilight strive opponentsrsquo end battle number magician small life priceless fight mean golem commandthese battle carry strange zone special magic name essence provide golem new power place call change land consist different terrain plain plateaus rock forest mountain exist weird zone spring circle essence magic terrain give certain magic power tread allow attack different waystoday struggle begin skilled wizard dawn clever sorcerer twilight choose one handle golem solve battlethe game include organic cotton case format flexible pad board print lasercut tile dark onyx lasercut acrylic golem translucent white lasercut acrylic golem rulesheet.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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