Description
Time strengthen border kingdom france king philip fair decide new castle build time caylus humble village soon worker craftsman flock cartload attract great prospect building site city slowly rise upthe player embody master builder build king castle develop city earn prestige point gain king favor castle finish player earn prestige win game expansion caylus expansion jeweller include nd editioneach turn player pay place worker building village building allow player gather resource money build upgrade building resource player use resource help build castle earn point favor king provide large bonus build building provide immediate point potentially income game player receive bonus use building building choose player heavy impact course game determine action available playersas new building build stretch road stretch away castle building turn player control building active pay influence movement provost marker final position marker new building turn provost marker help determine movement bailiff marker determine end game generally player build building provost generous allow game end quickly.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2005
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