Medieval Merchant 1998
- Players
- 2–6
- Play time
- 60–90 min
- Complexity
- Medium 3.1 / 5 (127 votes)
Description
Player secure value market affordable trade route medieval city simultaneously force opponent affordable value market city variable number space player develop business branch alternatively establish new trade route wide reach city town player generate income risk lose dominance city add branch city lower value product award strong market influence end game player influence win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1998
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