Description
Ogre implement dicelandthe game consist inch die ogre cybertank set small dice represent less unit play ogre pick x point unit x cost small uniteach turn start nonogre player defender player activate die table throw new die table immediately activate die side variable level attack defense special power face matter attack range matter potential target close anotherwhen die attack attack value great target defense value target die destroy player score point value attack value low attack again ogre target shift effectively lose d hit pointsinstead attack die rotate edge well firing position expose well face ogre fire make hard killif defender dice table command post activate die bring ogre quickly ogre system card like old steve jackson game allow weapon tread attackedthe winner score point ogre worth point command post nt worth destroying goallist diceland set armiesrelate game ogre gev.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2003
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