Cover of Saipan & Tinian: Island War Series, Volume I

Saipan & Tinian: Island War Series, Volume I 2010

Players
2–3
Play time
No data
Complexity
Medium 2.7 / 5 (7 votes)

Description

Saipan tinian island war series volume iby michael taylorsaipan simulation american invasion capture saipan summer admiral nimitzs operation granite ii seizure mariana divide part northern troop land force ntlf southern troop land force stlf saipan tinian objective ntlf saipan immediate objective tinian second stlf objective guam capture saipan navy japanese navy powerful carrier base air force exception china base aircraft land base aircraft reach homeland japan capture saipan navy powerful carrier base air arm powerful land base bomber bomb japan relentlesslytinian simulation american invasion capture tinian summer tinian marine corp size shoretoshore operation time napalm enemy troop seizure tinian develop great b base war bs tinian fly mission drop ton bomb japan end war include atomic bomb mission fly quotenola gay bock car hiroshima nagasakisaipan game components x map doublesided game counterstinian game components x map doublesided countersgame scaleunit size platoon company battalionscale hex scale milegame turn turn represent hoursthe island war series game system simulation ground combat pacific world war ii game system represent battle allied imperial japanese force pacific islandsthe series begin vol saipantinian include guam vol ii attu kiska vol iiitwo set rule provide game contain standard rule common game pacific island series second set contain exclusive rule game system include special rule initial deployment reinforcement schedule generally unit scale battalion company platoon formation represent time scale note exclusive rule day turndue nature battle cover series naval air force abstract mean main focus game ground combat game design player accommodate multiple player example player play marines play army play japanesethis series game loosely base inspire different game system include spis island war series grdgdws europa series concept original tactical situation defender describe quotagainst odds mean difficult player play defender win game tactically victory condition design way defender win perform well historical counterpart put lot pressure attacker afford mistakesgame feature include limited intelligence amphibious landing night rule banzai attack coastal defense unit beachhead replacement fortification weather.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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