Cover of Root

Root 2018

Players
2–4
Play time
60–90 min
Complexity
Heavy 3.7 / 5 (1,228 votes)

Description

Root game adventure war riverfolk expansion player battle control vast wildernessthe nefarious marquise de cat seize great woodland intent harvest rich rule creature forest band alliance seek strengthen resource subvert rule cat effort alliance enlist help wandering vagabond able dangerous woodland path sympathize alliancersquos hope dream wanderer old remember great bird prey control woodsmeanwhile edge region proud squabble eyrie find new commander hope lead faction resume ancient birthright stage set contest decide fate great woodland player decide group ultimately rootroot represent step development asymmetric design like vast crystal cavern player root unique capability different victory condition aid gorgeous multiuse card truly asymmetric design accessiblethe cat play game engine building logistic attempt police vast wilderness collect wood able produce workshop lumber mill barrack win build new building craftsthe eyrie muster hawk wood capture territory possible build roost collapse squabblingthe alliance hide shadow recruit force hatch conspiracy begin slowly build dramatic lategame presencebut manage player checkmeanwhile vagabond play side conflict gain hide mysterious quest explore board fight faction work achieve hide goalin root player drive narrative difference role create unparalleled level interaction replayability led game invite family explore fantastic world rootmdashdescription publisher.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2018

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