Description
The end regency nigh time clear way new bearer burden wary eye novice represent order try win favor eventually come decision order prove worthy decide successor new moon priestess bear title luna luna title moon priestess eye order compete right decide successor player head order try convince priestess course round need collect influence point possible skillfully place novice achieve goalthe player novice seven island surround temple island novice place accord worker movement principle ie nt place beginning round instead start end round novice movement important round right place right time ll gain decide influence point ll build new shrine work temple participate priestess divine service nt forget recruit additional novice win favor local priest vital mean prepare combine diverse actionsluna domain moon priestess challenging tactical game strategic interactive element take minute player different placement island novice beginning game create different feeling time play open new strategy.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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