Description
Danube campaign austrian capital vienna occupy french troop napoleon require decisive battlefield victory secure gain end long line communication paris grande armeacutee feign weakness cold fog early december morning austerlitz present story desperation destiny emperor clash resolve fate europe myriad scenario variation student history explore plethora what if possibility ally greatness clash french glory dawn sun austerlitz this game feature modest complexity focused scope employ low unit density map piece dramatic fast playing turn addition lsquostorydrivenrsquo random event card night game turn provide operational pause friction war player great feel parryandthrust napoleonic grand battle army close bayonetpoint break firstcomplexity scalesolitaire suitability scalescale unit corps division hex meter turn roughly daylight hour night hour charles s robertscsr award nominee good desktop publishedprint play.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2009
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