Description
Player build research station sea try find atlantis recover sink treasure extract raw material board show sea floor grid shade indicate level deptheach round consist phase expand station extra research station add advantage depend type cost build depend underwater landscape place station use type well advantage occupy scientist advantage enjoyeddeploye scientist player pay bring game move start research station deploy remain station station build player costexploration submarine launch certain requirement meet explore outside base search scientific financial treasure try find remain atlantis build research station deployment scientist greatly aid performance submarine player special goal consist sea discovery provide point recoveredthe game end certain tile atlantis tile find buysbuild expand base single sea discovery recoveredpoint score recovered atlantis chip sea discovery discovery correspond player special goal score point total discovery multiply point gain station extra point give leave money.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2002
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