Cover of Genesis

Genesis 2010

Players
2–6
Play time
60 min
Complexity
Medium 2.3 / 5 (23 votes)

Description

Beginningin beginning god create heaven earth take day complete work assist host heavenly angel divine bidding seventh day god rest examine result see good praise angel contribute mostgenesis beginning give chance angel gather essence creation chaos matter life turn sea mountain bird beast hope win god approval game way victory work hard decision gather essence advantageous right time daysrsquo work count beware dark angel s try outshine allnow let lightcontent game board god dark angel player angel day work marker start player marker essence cube rule bookletgameplaybefore creation playersrsquo angel gather void god god start creation word let light angel start monumental task therersquo lot seven day action count game god move seven day game board stop morning midday evening allow player round act turn player choose collect essence creation chaos matter life day work current day different kind essence collect follow godrsquos path daywhen player day day theyrsquore position essence track essence track determine order play type essence player gather player certain day get position second player second position different position yield different kind essence player plan movement right kind right essence theyrsquore happy position spend essence swap position neighbor angel thwart playersrsquo planswhen god create new day new task angel player day player day work certain day award high point second player second high week progress point earn day work increase affect playersrsquo longterm strategyas seventh day day rest god look favorably angel retire hard work player retire angel seventh day earn high point second player second high god reach evening seventh day game point tally player high score declare winnerto thing challenge dark angel mix playersrsquo angel good snatch point possible dark angel follow predetermine pattern action player predict delay stop player arenrs careful theyrsquore catch plan dark angel surely outshine make lose gamethe mechanic game simple soon day work day high point score make good idea close godrsquos wake unfortunately simply follow god creation exact essence need day work eventually stop collect essence preferably right position make lose momentum end itrsquos choice collect day work winner god willing player make right choice right time task easy say.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Abstract.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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