The Great Zimbabwe 2012
- Players
- 2–5
- Play time
- 90–150 min
- Complexity
- Heavy 3.7 / 5 (211 votes)
Description
Great zimbabwe game build trade base civilization ancient africa inspire old kingdom surround great zimbabwe world heritage site southern africa far previous century colonial government deny civilization produce impressive monument beautiful artwork african origin course civilization african country zimbabwe proudly name impressive cultural heritage game history inspiration foremost want create highly playable replayable splotter game case take liberty historical name period artworkin game player strive build impressive monument god choice choose god god offer unique blessing require different work win game build monument develop logistic network stretch region network player produce obtain ritual good raise monument bring honour god choicehere flavour text rulesthe mutapa king strut village follow bunch young warrior herd cattle ldquooondabezitha address assembly king ldquoi bring head cattle ceremony tonightrdquo shrink stature speak star king mutapa clearly ascend bring nearly cattle ldquosoon pray obatalardquo murmur old kilwa trader ld he mutapa raise godless monument skyhigh time resort magic ownrdquo sky break thunder torrential rain pour assembly man scramble plain fill water ceremony wet tonightthe great zimbabwe logisticoeconomic game player tribal leader africa try god build monumentsbuying technology building craftsman gather resource worship god decision necessary win great zimbabwe main way get build develop network monument high monument close player victory player balance subtle aspect game develop economy worship powerful god use lot technology need score victory pointsclever use turnord manipulation economic development close environment scarce natural resource use logistical optimization deliver good craftsman monument action turn smart great zimbabwe race victory decide far want speed player decision change.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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