1861/1867 Railways of Russia/Canada 2020
- Players
- 3–6
- Play time
- 180–360 min
- Complexity
- Heavy 3.6 / 5 (8 votes)
Description
Middle nineteenth century age steam underway russian canadian government eager capitalize new rail technology bring vast country sponsor entrepreneur help build railway network investor seek advantage generous offer fortune government benevolent think begin absorb fledgling rail company take away work hard build regulate impossible standard new technology remain diligent ensure nextin ian d wilson release railway russian empire inspire railway development russia release railway canada standalone game use s core rule different map handful variation gameplay classic example versatile xx system train game straightforward st xx game offer depth want th game perfect weeknight game usually play experienced player hour game staple xx gaming convention palate cleanser play long title make particular great entry point xx system game introduce different game mechanic phase beginning game minor company run relatively simple operation game progress new mechanism like merger round national railway introduce great game learn steady increase trajectory speed pack wallop player return time time againmdashdescription publisher.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2020
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