Combat Command: Tactical Armored Warfare 1972
- Players
- 2
- Play time
- 120 min
- Complexity
- Medium 2.6 / 5 (9 votes)
Description
Strategy tactic magazine time scale day turnmap scale km hexunit scale platooncompanyafter spi sell groundbreaking eastern wargame panzerblitz avalon hill designer james f dunnigan turn eye western combat command describe platooncompany level combat france from design notes panzerblitz publish avalon hill prove popular game complex people enthusiastic apparent realism authenticity point fact panzerblitz realistic authentic game good point move credit playmechanic lack awareness implementation critical aspect small unit operation chief aspect confusion factor nearly decisive platoon level aspect leave untreated panzerblitz near simultaneity action reaction scale realistic handling combine arm coordinationnot problem unmentione solve combat command merely change cale combat movement mechanic introduce change game innovation suggest obvious result game simple easy play essential game time spend mechanic make simulation exercise game gamesystem platoon level simulation stand combat command perfect feel superior system introduce tactical game panzerblitz work well gamesystem scale operation finish publish them the combat command game system quickly discard seventy see spi release string new improved tactical wargame system.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1972
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