Dead of Winter: A Crossroads Game 2014
- Players
- 2–5
- Play time
- 60–120 min
- Complexity
- Medium 3.0 / 5 (1,524 votes)
Description
Crossroads game series plaid hat game test group survivor ability work stay alive face crisis challenge outside inside dead winter crossroad game title series put player small weakened colony survivor world humanity dead diseased fleshcraving monster player lead faction survivor dozen different character gamedead winter metacooperative psychological survival game mean player work common victory condition individual player achieve victory complete personal secret objective relate psychological tick s fairly harmless colony dangerous obsession main objective risk desire sabotage main mission bad vengeance colony game end player win winning lose player lose work group goal nt walk loudmouth s look interestsdead winter experience accomplish medium tabletop game storycentric game survive harsh winter apocalyptic world survivor deal psychological imperative find way work fight outside threat resolve crisis find food supply colony morale updead winter player make frequent difficult heavilythematic wildlyvarying decision decide s good colony s good rulebook include fully cooperative variant player work group objective personal goal.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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