The Killing Ground 2002
- Players
- 2–4
- Play time
- 300 min
- Complexity
- Heavy 4.2 / 5 (26 votes)
Description
New england simulation revisit familiar world war ii venue hedgerow normandy refreshing twist kill ground campaign normandy julyaugust game combine mechanic usually reserve small game chit pull combat system gorgeous map counter page rulebook dont panic inscribe cover designer content place warning page rule insteada read rule feeling designer want bring good part good old days wargame newfound excitement thrill gradually wear slog complexity late spi monster rulebook write prose gently explain rule include historical footnote appropriate long wellorganize easily crossreferencedthe graphic detailed subtle aiding play distract player contrast map game like gamer thunder crossroads vibrant color crosseye hue gray green predominate fair information pack counter player aid plentifulthe game focus postinvasion normandy german try delay attrite ally prior inevitable breakout victory depend ally ability maintain momentum campaign capture key victory point hex sign trench warfare bad seesaw battle village severely penalizedin attempt limit intelligence combat system include combat effectiveness chit pull system disguise actual unit combat strength moment system add level uncertainty game lead unexpected combat result temper tendency attack forethoughtalthough primarily design player game accommodate give size attention detail kill ground include scenario historicalgame scaleunit primarily regimental tank support unit battalionstime gameturn daymap km hexa complete game kill ground include follow rule booklet combat manual map section x different countersheet counter print different chart combat result table ally air allocation chart army support point chart britishcanadian army support point chart gameturn record track scenario card sixside dice game boxexpande overlord dday beachhead battle.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2002
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