Medioevo Universale 2018
- Players
- 3–6
- Play time
- 120–300 min
- Complexity
- Heavy 3.3 / 5 (44 votes)
Description
Th century ad middle age slowly come end pope empire universal power dominate previous century break apart science technology begin flourish society rapidly change city revive gain autonomy feudal system start crumble medioevo universale lead great kingdom time take control trade diplomacy infrastructure development scientific progress military strategy build fort fortification bring war enemy conquer new land discover new technology expand commerce repel barbarian frontier recruit army fleet forge alliance defeat opponent battlemedioevo universale game component aspect manage deep interaction player ability immersive experience medieval erain addition normal game rule box contain original prototype rulebook nicola iannone element play experimental game version.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2018
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