Cthulhu: Rise of the Cults 2017
- Players
- 1–4
- Play time
- 90–120 min
- Complexity
- Medium 3.2 / 5 (5 votes)
Description
Cthulhu rise cult player impersonate cult leader worship great old one time fight cult unworthy reveal taste prohibit knowledge itrsquos easy task apart submit act faith simultaneously carry perpetual fight cult maintain maximum discretion curious investigator organization activity focus constant quest spread influence celebrate dark ritual mean sow seed insanity uncertainty people mind create power ready advent unnamed lead collapse present system timethe main arena cult activity city board seek gain dominance create place worship celebration ritual challenge cult open confrontation cause disorganization structurescthulhu rise cult areacontrol type game element deckbuilde leader plan command turn order achieve goal destroy enemy leader disposal pile card cult card reflect ability potential cult course game player try augment capability obtain useful card particular city efficiently help carry ritual sow terror resident hold leaderscustommade follower dice element bring uncertainty fragility game player roll beginning recruitment phase turn gain temporary group believer support leader plan actionsif hunger forbidden knowledge try join rank meet bad nightmare.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2017
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