Cover of Prêt-à-Porter

Prêt-à-Porter 2010

Players
2–4
Play time
90 min
Complexity
Heavy 3.6 / 5 (234 votes)

Description

Precirctagraveporter economic strategy game set world fashion player run clothe company fight dominance fashion show cruel ruthless game money dangerous weaponduring game player open new branch outlet hire new worker try gain new capability new design agency brand store preparation room open accountant model designer hire lucrative contract sign allow shortterm profit expand companyrsquo competenciesevery single month playerrsquo company gain new capabilitieseach quarter hold fashion show player prepare collection clothing public medium expert estimate collection category award prize diploma award represent lsquostarsrsquo game collect money player earn sell collectionwill award good trend manage good public relation medium award earn lsquostarsrsquo opponentif win lsquostarsrsquo opponent donrs if win lsquostarsrsquo earn money opponent donrs if win lsquostarsrsquo earn money hire new stuff well opponent donrs that kill single lsquostarrsquo welcome hellhellipprecirctagraveporter player board game unique mix deep economy strategy direct interaction low luck element important decision strategy acclaim victory wide range different employee different building contract create unique company single time.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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