Cleopatra and the Society of Architects 2006
- Players
- 3–5
- Play time
- 60 min
- Complexity
- Medium 2.3 / 5 (639 votes)
Description
Design bruno cathala ludovic maublanc cleopatra society architect fun engage family game include true threedimensional palace player compete build player strive wealthy cleopatrarsquos architect construct magnificent valuable part palaceplayer tempt deal shady character trade material dubious origin order help build fast corrupt practice allow architect stay step ahead rest come high price curse corruption amulet honor sobek crocodilegod cleopatra finally stroll new palace end game corrupt architect amulet seize offer sacrifice sacred crocodile wealthy architect alive select declare winner gameld he component design cleopatra innovative wersquove undertake daterdquo say day wonder ceo eric hautemont ldquowhile itrsquos board game dozen d piece column wall doorframe obelisk sphinx palace throne create sense yoursquore construct royal palacerdquold he game play force player continually weigh risk reward take corruption enhance position game force game endrdquo say gamersquos codesigner bruno cathala ldquoitrsquo classic lsquopush luckrsquo dilemma continually raise tension level higher high game reach climaxrdquodescription publisher.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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