I Ain't Been Shot, Mum 2002
- Players
- 2–6
- Play time
- 120 min
- Complexity
- Medium 2.9 / 5 (17 votes)
Description
Publisher web sitei ai nt shoot mum design company sized game wwii figure represent man model tank real afv game design emphasis command control battlefield player command company plus range support platoon rule cover infantry armour combat theatre specific handbook provide information organisational structure weapon capabilitiesthe small tactical unit ai nt shoot mum infantry section squad weapon team support weapon mortar machine gun basic command unit platooon rule handle fire section weapon team turn sequence dictate game deck card tailor suit specific situation section cover infantry armored combat artillery air support morale cover elegant testfree shock system rule allow smooth flow game player minimal contact rule maximum contact tactical situationinclude rule normandy handbook cover periond june august scenario generator provide fast setup game advanced planning section write historical scenario specific scenario starter game historical action.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2002
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