Description
Catchup simple abstract game devilish dynamic goal large group stone board board stone close win opponent get powerful stoneplacement game position catchup time position interplay themdefinition group set connected likecolore stone board single stone consider group score score number stone contain large group beginning game player score set rule player own white stone own black white begin place stone space start black player turn turn place stone opponent score increase turn beginning turn great equal score take turn score change pawn corresponding spot scoring track game end board player large group win playersrsquo large group size compare secondlarg group come pair arenrs size own large win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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