Description
Control network spy gather intel break code covert game tactical dice placement set collection timing set cold war europe player race complete high risk mission deploy agent acquire necessary equipment keep eye need future mission advance rival agencieseach round player roll hand dice turn allocate different action like move agent acquire agency card complete acquire new mission dice place action circle require player place dice numerically adjacent dice place allow rival agency thwart plan good agent backup plan way stand waycovert combine simple concept depth play allow player freedom combine special ability card combo complete mission overcome obstacle utilize asset nt let stand way.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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