Description
Wit end player start outer ring square gameboard goal reach center square roll die move track answer question question analogy slogan definition wild card influence outcome game player land certain square right answer wrong answer demote player low ring reach center win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Party games.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1995
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