Cover of 1940: What If Germany Went East?

1940: What If Germany Went East? 2010

Players
2–4
Play time
240 min
Complexity
Light 2.0 / 5 (2 votes)

Description

Conjecture departure historic timeline result alternative history wargame assume take place midseptember time force complete conquest poland hitler receive flash intuition canrs help notice strategic paralysis anglofrench try prevent downfall fastdisappeare eastern ally poland conclude waste time redeploy wehrmacht western tell general ld he time well destroy bolshevik power come year continue fear west british french simply want war afraid wersquove take moscow wersquoll paris london telephonerdquoaccordingly tell foreign minister drop negotiation aim revise original territorial split set accord ussr previous month importantly lithuania originally german ldquosphere interestrdquo trade slice polish territoryall result lowcomplexity strategiclevel alternative history wargame player investigate possibility inherent change german strategy west map scale mile hexagon eastern map scale mile hex soviet unit army force game corp game turn map equal half monththis game play play command german command anglofrench soviets play player command german player command anglofrench command soviets play player command german west map second command german east map command soviet fourth command anglofrench rule contain word mean experienced player finish hoursrule cover thing neutral fog war airpower th flieger corps soviet st shock army fortification turn sequence follow german player turn german airpower strategic transfer phase b german west movement phase c german west combat phase d german east movement combat phase e german east combat movement phase f german replacement phase g german moscowcapture resolution phase h german terminal supply check phase soviet player turn soviet movement phase b soviet combat phase c soviet grandstrategy phase resolve far east resolve arctic resolve southw d soviet terminal supply check phase e soviet reinforcement replacement placement phase anglofrench player turn anglofrench armor doctrine phase b anglofrench movement phase c anglofrench combat phase d anglofrench terminal supply check phase e anglofrench replacement phase.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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