Description
Player compete build good outpost build staff factory produce resource build factory purchase outpost improvement different advantage range production technology resource storage increase population maximum resource produce station improvement purchase auction player win round phase game phase new set improvement available purchase staff factory improvement worth certain number victory point range pt ore factory point moon base player reach point winsthis game mechanism later reuse scepter zavandor less extent phoenicia.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1991
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