Cover of Goldland

Goldland 2002

Players
2–5
Play time
60 min
Complexity
Medium 2.4 / 5 (136 votes)

Description

Player backpack room tool provision trading good treasure number square turn number space backpack light travel fasterin beginning tile leg x square table everybody start corner fish provision pearl necklace trading good thing turn quotexplorequot add randomly draw tile pawn currently stand board gradually fill point tile opposite corner start draw tile designate site lose temple pay bonus reach soon well bonusesabout half square free enter let obtain item backpack carry fishing pole example square ll able pick fish half quotadventurequot tile require expenditure backpack item order gain entry spend rifle example enter wildcat tile place camp marker enter tile free future lot game involve go forth tile assemble necessary item work way adventure tile lost templegoldland appeal puzzlesolver fun atmosphere explore wilderness search el dorado.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2002

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