Description
Middle th century period great change advent scientific method come scientific revolution great scientist theory idea change shape perception universe galileo galilei copernicus kepler bacon sir isaac newtonin newton player role young scientist want great genius era reach ultimate goal travel europe visit university city study discover new theory build new tool work earn moneythe game play round round player play card hand play card allow player perform action game action variety effect depend symbol board end round player card card remain board mean possibility action action carry great strength fortunately acquire new card additional power perform actionsafter round calculate final score player vp winsmdashdescription publisher.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2018
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