Cover of The Wars of Marcus Aurelius

The Wars of Marcus Aurelius 2018

Players
1
Play time
30–90 min
Complexity
Medium 2.5 / 5 (8 votes)

Description

Solitaire cdgflavoure strategiclevel game set marcomannic war cece play perspective emperor marcus aurelius goal defeat pacify different tribe manage offmap war rebellion troop shortage limited resource effect plaguemdashall maintain standing senate people romethe marcomannic war series conflict fight roman loose coalition german sarmatian tribe danube ce ce crush roman army kill roman soldier near carnuntum german barbarian ravage danube province besiege aquileia mark time hostile force enter italy nearly year sarmatian invade dacia costoboci descend deep balkan greece far athens take rome decade restore peace war plague extract terrible cost human material resourcesthe game cover war disastrous battle carnuntum ce marcus aurelius death ce turn last year divide round early campaign late campaign winter attritionhouse keep roundat start round player draw barbarian card resolve effect barbarian card activate enemy tribe restore morale cause advance trigger offmap conflict cause special event plague mutiny rebellionson turn roman player draw set number card early campaign late campaign winter play choose action event action include attack barbarian tribe building fort move legion increase imperium pointsrdquo card play historically base event lightning miracle depict column marcus aurelius galen event mitigate effect plague card end year discard card hold year use meditations deckbattle resolve roll d roman d barbarian roman role modify number legion assign combat rating leader card spend commit reserves avoid defeat eek victory card include quotambushquot tactical superiority route affect outcome battle enemy die roll modify morale tribe terrain represent barbarians knowledge land north danube romans difficulty maintain supply linesplayer lose number way marcomanni break italy game immediately end suddenly death occur player imperium point ip drop usurpation tribe defeat pacify ce game end lossthe player win drive barbarian home space defeat tribe defeat keep pacify build fort keep troop assign garrison break treaty rejoin fight happen historically final victory occur tribe surrender player score take account number year elapse ip level number offmap conflict resolve.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2018

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