Description
Clan player try achieve victory score point color tricky player color choose random keep hide end game region board contain area area contain different terrain type area receive hut different color turn player move hut area contain seven adjacent occupy area try hide color theirs move area completely surround area score color present scoring color hut present remove epoch track allow limited number area score game end scoring gain bonus score depend terrain type scoring occur far track game progress scoring advance track section track give different terrain type bonus penaltiesonce area score game end player reveal color find well able score point keep color secret.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2002
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