Cover of The Road to Vicksburg: The Battle of Champion Hill

The Road to Vicksburg: The Battle of Champion Hill 1985

Players
2
Play time
60 min
Complexity
Medium 2.4 / 5 (11 votes)

Description

Battle champion hill game use blue gray system include strategy tactic magazine issue battle champion hill large bloody significant action grantrsquos vicksburg campaign advance union soldier meet confederate fierce struggle vital crossroad roughly halfway vicksburg jackson mississippi field dominate bald champion hill confederate artillery open fire union army federal assault hill drive southerner bayonet club musket union soldier try reform consolidate gain sweep away counterattack lead john bowenrsquos missourians arkansans ulysse s grant order man hill bowenrsquos confederate drive compel general retreat southern brig gen lloyd tilghman kill direct desperate rearguard action enable confederate army escape vicksburg decisive union victory champion hill instrumental force confederate open field doom position inside wall vicksburgbrief summary rulesstackingbull unit stack optional stacking rule allow unit hex long brigade level higherbull unit stack attack target desire unit stack withhold attackszone combatenemy zone combatbull zoc extend adjacent hex zoc extend rivercreek hexside ford bridge zoc extend streamsbull unit enter ezoc stop movingbull unit voluntarily leave ezoc combat resultscombat restrictionsbull unit attack attack phasebull unit split strength point attack separate adjacent hexesbull unit attack adjacent unit group desiredbull roll die attacker choose reduce combat odd eg use table attack cavalry unit attack infantry retreat hex combat resolve opt attack unit enter cavalry unitrsquos vacate hex select alternate targetattack effectiveness ldquoarrdquo resultsbull attacker force retreat flip ineffective attacker remain ineffective night turn retreating defender remain effectivebull ineffective unit attack ie enter ezoc ineffective unit begin sidersquos combat phase ezoc retreatretreatsadvancesbull unit retreat map ezocbull unit stack retreat hex room unit retreat hex displacementbull unit retreat eliminatedbull unit participate attackdefense result hex clear enemy unit ie enemy retreat eliminate advance hexbull artillery advance combatartillery range firebull artillery attack unit hex adjacent enemy targetbull artillery range attack odd ge artillery unit suffer adverse combat result engage range firenightbull combat phasebull unit adjacent enemy movebull unit enter ezoc.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

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Publishing details

Designers
No data
Publishers
No data
Year
1985

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