Crown of Roses 2012
- Players
- 2–4
- Play time
- 300 min
- Complexity
- Heavy 4.0 / 5 (48 votes)
Description
Gmt websitecrown rose hour block game set turbulent year war rose th century england year long conflict see extinction large number noble house eventually set house tudor thronein crown rose player role dynastic giant house lancaster beaufort cousin house york player game add powerful house stafford everscheming richard neville son richard warwick kingmakerusing intuitive mechanic crown rose offer player historical feeling tremendous strategic depth excellent replayability unit start location vary turn game use block create fog war limited intelligence enemy strength deployment random game event throw touch chaos era mix multiple use player action card lead level uncertainty enemy plan concerneddure game turn crown rose player play card perform action improve army influence local support collect supply prestige move attack enemy force recruit new house cause call royal heir fray change nature conflict use player eventsunit block rotate strength army variety experience level combat capability novel roll hitbase system determine combat result well experienced force scoring hit battle kill enemy heir rule england unimpededin parliament player try gain favorable posting control crown gather noble support gather vote year noble parliament welcome sovereignand create influence local gentry economic sway common folk support choose monarchand player game crown rose allow sacrifice unique fog war aspect unit block provide player have way win know king england time scale variablemap scale area movementunit scale noble house mercenary factionsnumber player fourdeveloper andy young kevin bernatzart directorpackaging rodger b macgowanmap art knut gruumlnitzcard counter art charles kibler.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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