Gathering Storm 2015
- Players
- 2–5
- Play time
- 360–480 min
- Complexity
- Heavy 4.0 / 5 (18 votes)
Description
Gather storm gmts world war day decision adgs world flame allow player simulate diplomatic economic political maneuvering precede second world war stand game expansion world war unlike day decision gathering storm cover european event lead warltfrom publisher websitegtgathere storm game right prequel gmtrsquos world war cover period outbreak world war ii like world war gathering storm simulate military economic political diplomatic research production preparation second world war allow player explore happen admiral doenitz convince superior importance submarine warfare impending war britain germany pursue z plan early consistently development ldquoural bomberrdquo pursue poland german satellite resist german aggression war break sudetenland remilitarization rhineland mussolini give low priority naval armament benefit italian armor air forces france extend maginot line de gaullersquo argument expand strengthen francersquo armor unit accept britain rearm soon russia defer great purge accelerate spanish civil war win loyalist civil war break yugoslavia greece atomic fission discover early second world war begin francoitalian conflict french preemptive attack germany russogerman war italy western ally neutral war come early later commandgathere storm play separate game single session victory condition world war player want press war create play different mechanic gathering storm structure consistent world war allow seamless transition alternate war player plan stumble year development year design playteste gathering storm include follow random event turn provide unlimited replay value economic base tile activity counter eliminate paperwork flexible mobilization rule allow player emphasis civilian military production expense unit construction allow player activate reserve unit immediate benefit cost limit future option variable research focus air naval military intelligence project short long term gain fastmoving diplomatic system player allocate diplomatic counter turn diplomatic target public point allocate shipbuilde allow varied fleet include possibility factor super battleship ahistorical world war counter include armor unit different strength additional ship dynamic crisis system ally appease oppose axis necessarily certain war break dicegathering storm mustbuy committed world war player excellent possibly dangerously time consume introduction world war universe unfamiliar game enjoyable instructive fastpaced game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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