Description
Medieval goingson orleacutean assemble following farmer merchant knight monk etc gain supremacy trade construction science medieval francein orleacutean recruit follower work use ability farmer boatman supply money good knight expand scope action secure mercantile expedition craftsman build trading station tool facilitate work scholar progress science trader open new location use follower hurt active monastery monk likely fall prey fateyou want action possible path victory challenge combine element well possible regard strategy.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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