Description
Legendary warlord meet fabled arena ortus decide superior player command band handpicked warrior school prime element ortus arena believe origin thing place prime element feed raw energy shape world know true debate place energy flow freely pure form player harvest energy channel warrior fast unpredictable wind warrior clever positioning support fire warrior devastating blow lethal water warrior necessary claim victoryortus take place hexagonal board player start warrior element row haven order choice ortus play round consist stage collect energy warrior energy generate energy flow player general pool maneuver warrior player spend energy hex warrior well location attack oppose warrior return fall active player return fallen warrior haven turn end defend energy remain maneuver phase defend warrior incoming attack specifically attack certain power defender unable unwilling pay energy equal power warrior fallswhen player occupy energy well start turn remove oppose warrior winsortus gentle learning curve start basic game teach minute player introduce special rule elemental warrior time learn advanced game warrior unique skill differentiate able warrior board give enormous tactical option excitement game lie careful planning attack know advance withhold energy know save sacrifice warrior.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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