1066: End of the Dark Ages 2006
- Players
- 2–4
- Play time
- 240 min
- Complexity
- Medium 3.0 / 5 (4 votes)
Description
End dark age wargame intermediate complexity design joseph miranda simulate historic struggle gain control britain crucial year th centurythat struggle see anglosaxon king harold defeat viking turn defeat normans france lead duke william victory eventually lead establishment modern british nation end dark age play represent different anglosaxon norman viking briton represent amalgamation people indigenous islandeach game turn represent calendar month fully iconic largesize unit represent roughly fight man key individual leader elite household troop square x map represent mile england wale southern scotland north coast france depict iteach player variety military political instrument attempt gain control britain tactic stratagem available historically wouldbe king england diplomacy treachery law fealty homage vassalage appeal pope assassination pillage shield wall fortification heavenly omen gold spy rebellion navy course savage warfare play herethe game contain scenario adaptive rule allow play opponent rule contain approximately word allow experienced player complete game hour.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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