Description
Rules the goal rubout player cash hand player increase wealth move gangster board attempt control new york underworld gangland boss player build gang gangster boss enforcer lieutenant small time hoodlum goon order extort money wheel deal eliminate oppose gangster goon collectively call gang members.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1989
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