Cover of StarCraft: The Board Game

StarCraft: The Board Game 2007

Players
2–6
Play time
180–240 min
Complexity
Heavy 3.9 / 5 (776 votes)

Description

Publisher blurbinclude total plastic figure dozen unit type starcraft board game feature innovative modular board vary size guarantee new experience game exciting card drive combat system allow player modify upgrade faction wealth powerful technology player unleash zergling rush use powerful protoss shield halt enemy invasion send cloak ghost guide nuclear missile targetdescriptionin starcraft board game player battle galactic domination dynamic board interconnect planet planetary setup game player get planet place place starting base planet connect direct zaxis connection place setup later modify game movement possible planet connection mean purposebuilt transportseach player control faction belong race human zerg protoss faction unique special victory condition faction win victory point gain control special area planet player build unit base upgrade resource gather planetary area control gain access additional unit type upgradeseach turn subdivide planning phase execution phase finally regrouping phase cleanup planning phase player turn play number order token stack planet order place later obstruct one place allow player set combo obstruct plan player execution phase player turn player turn come choose order token stack execute order obstruct skip action draw event card instead execution phase nt player execute order possible order build build unit building mobilize move unit attack enemy research order standard order special order special order have prerequisite strong effectsplayer research new technology improve combat deck precursor recent deck building mechanism player give combat deck unique race start game research new technology match card add deck allow player customize card draw card deck draw deck reshuffle card remain combat deck research research technology add effect play particularly strong combat card discard use reimplements starcraft video game.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2007

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