Commands & Colors: Ancients 2006
- Players
- 2
- Play time
- 60 min
- Complexity
- Medium 2.7 / 5 (1,025 votes)
Description
Designer command color system campc ancient memoir command color ancient depict warfare dawn military history bc opening middle age ad ambitious undertaking game command color design unique historical game system allow player effectively portray stylize battle time history battle showcase scenario booklet stylized focus important terrain feature historical deployment force scale game system battle include bagrada cannae zama the scale game fluctuate battle battle scenario infantry unit represent legion fighter scenario unit represent brave warrior tactic need execute conform remarkably advantage limitation inherent unit weapon terrain time unlike old brother battle cry avalon hill games inc command color ancient moderately complex contain additional historical detail battlefield clutter scenario play conclusion hour the command card system drive movement create true fog war present challenge opportunity type command card leadership card section card troop card tactic cards the battle dice system resolve combat efficiently quickly battle die light medium heavy leader flag sword symbol the game mechanic simple require strategic card play historical tactic timely dice rolling aggressive flexible battle plan achieve victory.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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