The Battle of Stalingrad 2012
- Players
- 2
- Play time
- No data
- Complexity
- Light 2.0 / 5 (4 votes)
Description
Publisher websiteeach player role operational theater commander leader short name short temper look shoulder tell want handle game term directive procedure turn decision make choice how him how beat enemy counter represent soviet army german corp quotassetsquot attach minor axis ally represent map scale km hex turn monththe battle stalingrad manage provide monster game nuance game small size innovative design example sequence play axis soviet army task turn army operate differentlythe soviet player actually allocate supply see fit reward success try stave defeat player use tactical strategic movement force battlefield german primary secondary objective determine randomly hide soviets operation caucasus offer additional victory point occupy unit achieve point worth costoperation uranu great soviet counteroffensive optional start time incentive delay rest soviet hold outsudden death victory possible side encourage extra effort win allor leave expose exhaust end game key point adjustment multiplier factor compare short sudden death victory wins doubt enda situation like thispart tps decisive battles seriesthat mean straightforward rule key insight history game design aim onesession conclusion high replay value shift objective variable entry time key unit stalingrad game play.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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