Cover of Unconditional Surrender! World War 2 in Europe

Unconditional Surrender! World War 2 in Europe 2014

Players
2–3
Play time
60–3000 min
Complexity
Heavy 3.7 / 5 (103 votes)

Description

Designer gmt game websiteunconditional surrender world war europe use strategic level game cover world war ii european theater player political decision control military force major faction struggle european dominance survivalwith emphasis force projection decision make player remain focused big picture manage line political opportunity simple mechanic low onmap counter density player easily handle strategic action myriad complicated subsystem tall stack countersas gamer it delight spend limited brain power make agonize operational decision dependent gut gray matter game series arithmetic exercise variable algorithm nerve though focus big picture unconditional surrender deliver historical detail country historical army level order battle relative economic strength national fight effectively simply model represent world war ii event airdrop free force jet naval evacuation partisan radar railroad artillery gun ultra neatly weave game core mechanic ease playthe game scenario range quick play individual campaign long one cover entire wardesign highlight scale army fleet air wing level unit mile hex monthly turn player play time minute hour depend scenario low onmap counter density number counter map relatively low simple stack air ground convoy warship unit hex factor counter combat movement factor counter single combat system combat resolution sequence combat result table cover type combat result differ airnaval ground strategic combat integrate movementcombat system unit fight combine activation use lose it economic system simple math minimal record keeping historical variable entry unit event enter play historical variable time line variable politic countriesrsquo belligerence faction alliance predetermine solitaire friendly design solitaire rule mechanic easily allow player play game pbem capable game play pbem software mechanic require frequent exchangestime scale monthly turnsmap scale mile hexunit scale army fleet wingdesigner salvatore vastadeveloper mark deymap art salvatore vasta mark simonitchcounter art charlie kibler.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

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Publishing details

Designers
No data
Publishers
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Year
2014

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