Description
Finnish designer touko tahkokallio come principato tactical game playerspowerful principality form northern italy good moment expand harvesting profitable force necessary defend city wall player correctly judge timing decision successful endat beginning game player receive small unprotected principality epoch principality develop steady production money food need expand principality maintain army mercenary game cultural military valuation player victory pointsthe unusual game action card available player change pool possible action player secure suitable card use appropriate time reach new mean part old simple mechanism turn principato varied tactical game tough decision.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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