Description
Camelot player vie control excalibur player control arthur host arthurian character heated attempt grab retrieve sword player succeed taskon surface game appear simple wargame combat quickly resolve dice character fight key game player take turn time turn regulate turn tokens pass board player finish turn turntoken pass player player slowpoke take turn turntoken pass table allow player turn force player fast turn usually second allow game intensity video game game usually minute play playersspecial rule resolve potential conflict occur player try perform action simultaneously priority question resolve quickly simplyno player gets knock game loss character arthur rejuvenate return pile piece village enter board character start choose entry space edge board center grab excalibur return sword entry space win charactertype merlin lancelot etc unique ability start identical set piecesthere variant rule allow player vary game go quotaccoutrement kingship instead sword gather number gold piece scatter board buy kingship token include variantsthe game intense fast require player think foot fast realtime decision big fan slow deep thinking strategy game look.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2005
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