Description
Imagine year ago middle eastyour clan leave ancient nomadic life settle clan valley community repeatedly succeed harvesting crop family get well raise animal moon birth new generation pup praise god mother goddess good new era bring new area progressively fill dwelling build tight new generation build house remain old construction great family construction way land proudly show shrine wealth community know child child come world clan rule multitudein hoyuk player represent clan settle clan erect village game replica neolithic settlement build houmlyuumlk board tile represent house additional piece ovens shrine pen aid player build settlement hoyuk turkish hill mound word prehistoric settlement region characteristic hilllike look house build old house absence street house people enter home roofthe goal game build good settlement score victory point multiple path victory choice way good clan prevail hoyuk.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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