Cover of History of War

History of War 2003

Players
2–6
Play time
60 min
Complexity
Medium 2.6 / 5 (14 votes)

Description

History war collectiblestrategycardgame average complexity rarity random distribution separate tcgsccgs set contain card purpose game conquer mapcard ground unit aircraft ship similar mechanic warhammer card gameturn sequence short formdraw card phaseplace redeploy cardsattacker attack phase defender blockdefender attack phase attacker blockretreat phasewinning phaseend turn phasethe game sell preconstructe theme deck card currently available axis player german starter deck rule include german expansion deck allied player british starter deck rule include british expansion deck starter deck booster pack buy shop fully translate english edition fully translate pacific edition german lot russian italian expansion set fall gelbquotedition german french card polish finnish game pack topseller quotafrica edition box contain axis ally starter set balance recommend begin february come second box call road victory westfront starter box edition philippine big battle times release novembre expand history war fall gelb edition history war italian expansion set history war russian expansion set history war polish finnish expansion setreimplemente history war pacific edition history war africa edition history war road victory westfront history war philippines big battle time new editionfrom publisher homepage though widely realize board computer game long time ago world war ii till dark horse trading card tcg field oshyne hand depend surely oshyn fact second world war topic course simplify realization card game oshyn hand background require great historical precision complexity difficult achieve nowthe alphabit company hannover germany take charge problematic topic oshyn excel balance realism subtle intuition history war present second world war solely tactical fight unit retaliatory weapon atom bomb personal name like general deliberately exclude gamethe goal game conquest land card bring win point means end case mention unit succeed bring large part war fight land air seait make game truly particular computer game difficulty combine type unit rule divide landair seaair history war oshyn contrary player use unit like infantry tank artillery fighter bomber submarine cruiser oshyne deck problem addition like tcgs choose freely great card pool deckthere appear positive aspect player mean degree rarity card edition available exactly oshynce set mean player know buy set equip choose mentioning unit provoke question pay usual principle tcgs work special card provide resource call base improvement card deliver oshynly important technical value tv necessary payment unit action card effect possess useful quality mere choice base improvement decisive consequence player tv deliver country improvement place directly country imminently expose attack enemy dispose interesting effect unit pay tv play socalled deployment zone unit different attack defense value area like land air sea victory flag oshyn unit card necessary conquer country transform win point end gamemore detailed profound division value ammunition consumption moral oshyn know game deliberately resign game easyto handle special characteristic unit replace useful ability game fluent rule clear final transformation unit win point base oshyn historical accuracyall card high quality picture photo second world war unit card enrich engineer datum surely lover strategy game interesting affordable oshyn thank absence degree rarity you find lot picture rule discussion forum german webpage wwwhistoryofwarcom change webpage language click uk banner left.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2003

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