Cover of Sorcerer

Sorcerer 2019

Players
2–4
Play time
30–90 min
Complexity
Medium 2.9 / 5 (40 votes)

Description

Sorcer strategy card game set company describe grim gaslamp light world fantastic mythical creature sorcery design player game pit ancient being great power determine lineage strong player use sorcery conjure minion cast spell wield enchant item reach game goal conquer battlefieldsthe game use simple resource system quotenergyquot determine randomly diceroll beginning round sure round outcome player game balance stay energy action phase conjure minion hand battlefield cast possession improve minion trait ability sorcery card direct effect action add energy energy pool draw card minion battlefield etc choice pure skill handle battle preparationin battle phase player roll custom dice equal minion attack trait possible outcome miss hit double hit critical hit die place damage counter respective minion directly battlefield unique system omen token allow adjust outcome rerolle dice distribute damage opponent minion battlefieldthe combination usual mechanic like story drive deck building push luck dicerolling unique system influence outcome battle provide perfect balance strategy random element possibility influence outcome divide round action phase battle phase create pleasant natural flow hardcore game playsorcerer develop peter scholtz consult czech slovak board gaming community intensively fine tune mechanic game august ldquoprint playrdquo demo version sorcerer publish respond remark feedback peter scholtz receive allow create upgrade native language demo finally english language version sorcer sorcer prototype available wide audience free play testing material year year intense work listen game community peter scholtz go essen spiel meet great board game publisher game meeting rob dougherty ceo white wizard games game designer star realm hero realm epic card game mtg hall fame player dice finally roll peter scholtz white wizard games team member prepare game ks campaign launch november.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2019

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